Aura Kingdom Classes Tier List – 2025 Ultimate Class Ranking and Meta Guide
If you’ve ever played Aura Kingdom, you know that picking your class isn’t just a “first decision” — it’s the decision that defines your playstyle for hundreds of hours. As someone who’s been farming Eidolons, spamming Sky Tower, and experimenting with classes since the early days, I can tell you: not all classes are created equal. This Aura Kingdom classes tier list breaks down the strongest and most versatile choices for 2025, covering both PvE and PvP metas.

I. Introduction to Aura Kingdom Classes
A. Overview
The class system in Aura Kingdom is one of the most flexible in anime-style MMORPGs. You can mix primary and secondary classes to create hybrids that suit your combat flow — whether you’re into heavy melee, flashy magic, or ranged firepower.
B. Tier List Methodology
This list considers damage potential, survivability, party utility, PvP performance, and how each class fares in the current 2025 patch.
C. Class Balance
Pearl Abyss has rebalanced quite a few skills over recent updates, and several underused classes — like Star Caller and Floating Cannon — are now viable again.
D. 2025 Meta
The current meta favors hybrid and sustained DPS classes over pure burst types. Consistent AoE damage and good solo mobility are the name of the game.
E. Community Preference
Veteran players still lean toward Katana and Duelist for flashy gameplay, but classes like Star Caller and Stellar Sphere are rising in popularity for team play.
II. Tier List Structure and Rankings
A. Overview
Classes in Aura Kingdom fall into tiers based on their overall performance in endgame raids, arena, and farming content.
B. S-Tier (Meta Defining)
Star Caller – unmatched hybrid support/DPS
Duelist – incredible burst and survivability
Wizard – top-tier magic damage and AoE control
C. A-Tier (Strong and Reliable)
Katana – great mix of offense and defense
Floating Cannon – excellent ranged utility
Stellar Sphere – strong support with high damage
D. B-Tier (Situational but Viable)
Guardian – solid tank for team raids
Grenadier – good AoE but weak single-target
E. Ranking Methodology
This tier list weighs PvE content 60%, PvP 30%, and solo efficiency 10% to ensure overall balance relevance.
III. Top Tier and Strongest Classes
A. Strongest Overview
The best classes dominate through versatility — they can solo grind, perform in dungeons, and hold their ground in arena combat.
B. Best Class Selection (2025)
Star Caller – Best hybrid pick
Duelist – Best melee burst
Wizard – Best magic DPS
C. Top Tier Ranking
Star Caller (S+)
Duelist (S)
Wizard (S)
Katana (A+)
Stellar Sphere (A)
D. Performance Analysis
Star Caller shines because it can dish out damage while buffing allies. Duelist dominates PvP due to its mobility and sustain. Wizards rule dungeons with long-range AoE nukes.
E. Meta Assessment
Classes with self-healing, crowd control immunity, or range control rank higher in 2025’s endgame design.
IV. Aura Kingdom Impact Tier List (2025 Patch)
A. Impact Overview
Each patch subtly shifts how classes interact — buffing underdogs and toning down dominant ones.
B. Game Version
The 2025 global version introduced Elemental Convergence, strengthening magic-based classes.
C. Current Meta
Hybrid classes > Pure DPS
Support + Burst combos dominate raids
D. Class Rankings
| Tier | Class | Role | Strength |
|---|---|---|---|
| S | Star Caller | Hybrid | Buffs + AoE |
| S | Duelist | Melee DPS | PvP King |
| A | Katana | Tanky DPS | Balanced |
| A | Wizard | Caster | Massive AoE |
| B | Floating Cannon | Ranged | High burst |
| C | Guardian | Tank | Situational |
E. Seasonal Updates
Developers rotate balance patches quarterly — always check event buffs or limited Eidolon bonuses before committing to a class.
V. Duelist and Katana Classes
A. Duelist Overview
If you love flashy sword combos and high-speed duels, Duelist is your dream class. It’s an aggressive melee DPS that thrives on crits, evasion, and sustain.
B. Mechanics
Dual blades mean double crit potential.
Has self-heal through leech effects.
Great combo with sub-classes like Ravager or Guardian.
C. Katana Guide
Katana is more disciplined — every slash counts. Think precision over spam. Perfect for players who like a blend of offense and defense.
D. Katana Abilities
Key abilities include Iaido Slash and Moonlight Cut, allowing you to counter enemies while dealing consistent AoE.
E. Specialization
Both are melee specialists, but Duelist is raw damage while Katana offers counterplay and sustainability.
VI. Star Caller Class Guide
A. Overview
Star Caller blends light magic and cosmic energy, making it one of the most stylish and potent hybrid classes.
B. Mechanics
Uses celestial summons to assist in combat.
Generates energy stacks for EX skills.
Can swap between attack and support modes.
C. Abilities
Skills like Celestial Burst and Stardust Rain deal incredible AoE, while Stellar Blessing buffs the party.
D. Damage Output
Top-tier sustained DPS that scales well with gear. Performs best in team raids and Time-Limited Dungeons.
E. Role
Acts as both offensive mage and party buffer, perfect for endgame squads.
VII. Wizard and Magical Classes
A. Overview
Wizards are your classic nukers — pure, unfiltered destruction.
B. Mechanics
Channel-based casting requiring good positioning.
Can amplify skills through passive buffs.
C. Specialization
They focus on Explosive AoE and Elemental Combos.
D. Spell System
Fire = AoE, Ice = Slow, Lightning = Burst.
E. Damage Types
Magic damage scales off INT and Weapon Power, making gear optimization vital.
VIII. Stellar Sphere Class Guide
A. Overview
Stellar Sphere serves as a support-DPS hybrid that manipulates gravitational energy.
B. Mechanics
Creates gravity wells to trap enemies.
Provides damage reduction and healing zones.
C. Abilities
Gravity Crush, Orbital Pull, and Stellar Shield make it a defensive powerhouse in team fights.
D. Support Role
Its shields stack with other healers’ buffs, making it perfect for party synergy.
E. Utility
High-tier in co-op content, mid-tier solo — but still essential in coordinated raids.
IX. Floating Cannon Class Guide
A. Overview
Floating Cannon is the ultimate ranged artillery class — think sci-fi machine gun meets magic.
B. Mechanics
Deploys floating weapons for sustained fire.
High mobility for a ranged unit.
C. Abilities
Plasma Burst, Overdrive Beam, and Holo-Shot make it ideal for hit-and-run tactics.
D. Damage Specialization
Excels in long boss fights and open-field PvP. Weak early on but scales hard.
E. Ranged Role
Pairs perfectly with supportive subclasses like Bard or Wizard for hybrid magic shots.
X. Class Comparison and Selection
A. Comparison
If you’re torn between melee and magic, here’s the quick breakdown:
Melee: Duelist, Katana
Magic: Wizard, Star Caller
Ranged: Floating Cannon
Hybrid: Stellar Sphere
B. Strengths
Melee = High sustain
Magic = Burst potential
Hybrid = Flexibility
C. Weaknesses
Melee struggles with mobility-heavy bosses.
Magic classes require positioning.
D. Matchups
In PvP, Duelist outpaces casters, but Wizards counter tanks easily.
E. Selection Tips
Start with Star Caller or Katana if you’re new — both are strong without demanding perfect gear.
XI. Hybrid and Specialized Classes
A. Hybrid Guide
Hybrids let you combine different attack types — for example, pairing Wizard (main) with Guardian (sub) for defense.
B. Class Combinations
Star Caller + Wizard = Cosmic burst combo
Duelist + Ravager = Melee sustain
Floating Cannon + Bard = Ranged buffer
C. Specialization Paths
Each path unlocks EX Skills and passive bonuses tied to synergy effects.
D. Unique Mechanics
Some hybrids gain extra buffs from Eidolon affinity stats.
E. Advanced Classes
At higher levels (90+), your subclass influences secondary stats more heavily — build around your main strength.
XII. Melee and Ranged Classes
A. Melee
Duelist and Katana dominate close-range content. They rely on reaction time and mobility.
B. Mechanics
Melee classes can dodge-cancel or block-cancel animations for advantage.
C. Ranged Overview
Floating Cannon and Wizard rule ranged gameplay — both offer high visibility and field control.
D. Distance Play
Staying mobile is key; overcommitting as a ranged class gets you deleted in seconds.
E. Style Comparison
Melee = adrenaline and risk; Ranged = safety and precision.
XIII. Magic and Physical Classes
A. Magic
Star Caller, Wizard, and Stellar Sphere dominate here.
B. Magical Damage
Scales on INT and elemental affinity.
C. Physical
Duelist and Katana use STR and crit multipliers.
D. Comparison
Magic = burst AoE; Physical = sustained DPS.
E. Stat Allocation
Split between primary (STR or INT) and secondary (CRIT or SPD) for efficiency.
XIV. Damage Dealer and DPS Classes
A. Overview
DPS classes are the bread and butter of Aura Kingdom endgame.
B. DPS Ranking
Star Caller – hybrid meta god
Duelist – high burst
Wizard – AoE control
Katana – balanced
Floating Cannon – ranged DPS
C. Damage Analysis
Star Caller’s buffs amplify overall party output, giving it an edge.
D. Burst Classes
Duelist remains unmatched for instant kills in arena combat.
E. Metrics
Top DPS is measured through simulated raid runs and arena testing.
XV. Support and Tank Classes
A. Support Guide
Support classes are rarer in this meta but vital in co-op content.
B. Ranking
Stellar Sphere – shields + healing
Guardian – best tank
Bard – pure buffer
C. Tank Analysis
Guardians can still anchor PvE raids, though they require heavy gear investment.
D. Healing
Healers like Bard and Stellar Sphere keep teammates alive through overlapping shields.
E. Utility
Support units shine in organized guild runs but fall off in solo farming.
XVI. Healer and Utility Classes
A. Overview
Pure healers are fewer now, replaced by hybrids with sustain mechanics.
B. Mechanics
Healing scales off both M-ATK and Wisdom stats.
C. Utility Roles
Stellar Sphere provides buffs, shields, and minor heals.
D. Effectiveness
The 2025 meta prefers support hybrids over pure healers — flexibility wins.
E. Team Benefits
Strong sustain allows riskier DPS strategies, boosting team clears in endgame raids.
After years of updates, Aura Kingdom’s class ecosystem has evolved into something surprisingly balanced. What used to be a DPS race is now about synergy — how well you combine skills, Eidolons, and teammates.
If you’re new:
Pick a class you enjoy mechanically, not just what’s meta.
Star Caller and Katana are great all-rounders to start with.
If you’re a veteran:
Experiment with hybrids; Duelist + Guardian or Wizard + Stellar Sphere are monsters in current patch.
Stay flexible — tier lists change, but skill expression always wins.
At the end of the day, Aura Kingdom isn’t just about numbers; it’s about style. Whether you’re slicing through dungeons as a Duelist or raining cosmic fury as a Star Caller, the best class is the one that keeps you coming back for “just one more run.