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Aura Kingdom Classes Tier List – 2025 Ultimate Class Ranking and Meta Guide

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If you’ve ever played Aura Kingdom, you know that picking your class isn’t just a “first decision” — it’s the decision that defines your playstyle for hundreds of hours. As someone who’s been farming Eidolons, spamming Sky Tower, and experimenting with classes since the early days, I can tell you: not all classes are created equal. This Aura Kingdom classes tier list breaks down the strongest and most versatile choices for 2025, covering both PvE and PvP metas.

aura kingdom classes tier list

I. Introduction to Aura Kingdom Classes

A. Overview

The class system in Aura Kingdom is one of the most flexible in anime-style MMORPGs. You can mix primary and secondary classes to create hybrids that suit your combat flow — whether you’re into heavy melee, flashy magic, or ranged firepower.

B. Tier List Methodology

This list considers damage potential, survivability, party utility, PvP performance, and how each class fares in the current 2025 patch.

C. Class Balance

Pearl Abyss has rebalanced quite a few skills over recent updates, and several underused classes — like Star Caller and Floating Cannon — are now viable again.

D. 2025 Meta

The current meta favors hybrid and sustained DPS classes over pure burst types. Consistent AoE damage and good solo mobility are the name of the game.

E. Community Preference

Veteran players still lean toward Katana and Duelist for flashy gameplay, but classes like Star Caller and Stellar Sphere are rising in popularity for team play.

II. Tier List Structure and Rankings

A. Overview

Classes in Aura Kingdom fall into tiers based on their overall performance in endgame raids, arena, and farming content.

B. S-Tier (Meta Defining)

  • Star Caller – unmatched hybrid support/DPS

  • Duelist – incredible burst and survivability

  • Wizard – top-tier magic damage and AoE control

C. A-Tier (Strong and Reliable)

  • Katana – great mix of offense and defense

  • Floating Cannon – excellent ranged utility

  • Stellar Sphere – strong support with high damage

D. B-Tier (Situational but Viable)

  • Guardian – solid tank for team raids

  • Grenadier – good AoE but weak single-target

E. Ranking Methodology

This tier list weighs PvE content 60%, PvP 30%, and solo efficiency 10% to ensure overall balance relevance.

III. Top Tier and Strongest Classes

A. Strongest Overview

The best classes dominate through versatility — they can solo grind, perform in dungeons, and hold their ground in arena combat.

B. Best Class Selection (2025)

  • Star Caller – Best hybrid pick

  • Duelist – Best melee burst

  • Wizard – Best magic DPS

C. Top Tier Ranking

  1. Star Caller (S+)

  2. Duelist (S)

  3. Wizard (S)

  4. Katana (A+)

  5. Stellar Sphere (A)

D. Performance Analysis

Star Caller shines because it can dish out damage while buffing allies. Duelist dominates PvP due to its mobility and sustain. Wizards rule dungeons with long-range AoE nukes.

E. Meta Assessment

Classes with self-healing, crowd control immunity, or range control rank higher in 2025’s endgame design.

IV. Aura Kingdom Impact Tier List (2025 Patch)

A. Impact Overview

Each patch subtly shifts how classes interact — buffing underdogs and toning down dominant ones.

B. Game Version

The 2025 global version introduced Elemental Convergence, strengthening magic-based classes.

C. Current Meta

  • Hybrid classes > Pure DPS

  • Support + Burst combos dominate raids

D. Class Rankings

TierClassRoleStrength
SStar CallerHybridBuffs + AoE
SDuelistMelee DPSPvP King
AKatanaTanky DPSBalanced
AWizardCasterMassive AoE
BFloating CannonRangedHigh burst
CGuardianTankSituational

E. Seasonal Updates

Developers rotate balance patches quarterly — always check event buffs or limited Eidolon bonuses before committing to a class.

V. Duelist and Katana Classes

A. Duelist Overview

If you love flashy sword combos and high-speed duels, Duelist is your dream class. It’s an aggressive melee DPS that thrives on crits, evasion, and sustain.

B. Mechanics

  • Dual blades mean double crit potential.

  • Has self-heal through leech effects.

  • Great combo with sub-classes like Ravager or Guardian.

C. Katana Guide

Katana is more disciplined — every slash counts. Think precision over spam. Perfect for players who like a blend of offense and defense.

D. Katana Abilities

Key abilities include Iaido Slash and Moonlight Cut, allowing you to counter enemies while dealing consistent AoE.

E. Specialization

Both are melee specialists, but Duelist is raw damage while Katana offers counterplay and sustainability.

VI. Star Caller Class Guide

A. Overview

Star Caller blends light magic and cosmic energy, making it one of the most stylish and potent hybrid classes.

B. Mechanics

  • Uses celestial summons to assist in combat.

  • Generates energy stacks for EX skills.

  • Can swap between attack and support modes.

C. Abilities

Skills like Celestial Burst and Stardust Rain deal incredible AoE, while Stellar Blessing buffs the party.

D. Damage Output

Top-tier sustained DPS that scales well with gear. Performs best in team raids and Time-Limited Dungeons.

E. Role

Acts as both offensive mage and party buffer, perfect for endgame squads.

VII. Wizard and Magical Classes

A. Overview

Wizards are your classic nukers — pure, unfiltered destruction.

B. Mechanics

  • Channel-based casting requiring good positioning.

  • Can amplify skills through passive buffs.

C. Specialization

They focus on Explosive AoE and Elemental Combos.

D. Spell System

Fire = AoE, Ice = Slow, Lightning = Burst.

E. Damage Types

Magic damage scales off INT and Weapon Power, making gear optimization vital.

VIII. Stellar Sphere Class Guide

A. Overview

Stellar Sphere serves as a support-DPS hybrid that manipulates gravitational energy.

B. Mechanics

  • Creates gravity wells to trap enemies.

  • Provides damage reduction and healing zones.

C. Abilities

Gravity Crush, Orbital Pull, and Stellar Shield make it a defensive powerhouse in team fights.

D. Support Role

Its shields stack with other healers’ buffs, making it perfect for party synergy.

E. Utility

High-tier in co-op content, mid-tier solo — but still essential in coordinated raids.

IX. Floating Cannon Class Guide

A. Overview

Floating Cannon is the ultimate ranged artillery class — think sci-fi machine gun meets magic.

B. Mechanics

  • Deploys floating weapons for sustained fire.

  • High mobility for a ranged unit.

C. Abilities

Plasma Burst, Overdrive Beam, and Holo-Shot make it ideal for hit-and-run tactics.

D. Damage Specialization

Excels in long boss fights and open-field PvP. Weak early on but scales hard.

E. Ranged Role

Pairs perfectly with supportive subclasses like Bard or Wizard for hybrid magic shots.

X. Class Comparison and Selection

A. Comparison

If you’re torn between melee and magic, here’s the quick breakdown:

  • Melee: Duelist, Katana

  • Magic: Wizard, Star Caller

  • Ranged: Floating Cannon

  • Hybrid: Stellar Sphere

B. Strengths

  • Melee = High sustain

  • Magic = Burst potential

  • Hybrid = Flexibility

C. Weaknesses

  • Melee struggles with mobility-heavy bosses.

  • Magic classes require positioning.

D. Matchups

In PvP, Duelist outpaces casters, but Wizards counter tanks easily.

E. Selection Tips

Start with Star Caller or Katana if you’re new — both are strong without demanding perfect gear.

XI. Hybrid and Specialized Classes

A. Hybrid Guide

Hybrids let you combine different attack types — for example, pairing Wizard (main) with Guardian (sub) for defense.

B. Class Combinations

  • Star Caller + Wizard = Cosmic burst combo

  • Duelist + Ravager = Melee sustain

  • Floating Cannon + Bard = Ranged buffer

C. Specialization Paths

Each path unlocks EX Skills and passive bonuses tied to synergy effects.

D. Unique Mechanics

Some hybrids gain extra buffs from Eidolon affinity stats.

E. Advanced Classes

At higher levels (90+), your subclass influences secondary stats more heavily — build around your main strength.

XII. Melee and Ranged Classes

A. Melee

Duelist and Katana dominate close-range content. They rely on reaction time and mobility.

B. Mechanics

Melee classes can dodge-cancel or block-cancel animations for advantage.

C. Ranged Overview

Floating Cannon and Wizard rule ranged gameplay — both offer high visibility and field control.

D. Distance Play

Staying mobile is key; overcommitting as a ranged class gets you deleted in seconds.

E. Style Comparison

Melee = adrenaline and risk; Ranged = safety and precision.

XIII. Magic and Physical Classes

A. Magic

Star Caller, Wizard, and Stellar Sphere dominate here.

B. Magical Damage

Scales on INT and elemental affinity.

C. Physical

Duelist and Katana use STR and crit multipliers.

D. Comparison

Magic = burst AoE; Physical = sustained DPS.

E. Stat Allocation

Split between primary (STR or INT) and secondary (CRIT or SPD) for efficiency.

XIV. Damage Dealer and DPS Classes

A. Overview

DPS classes are the bread and butter of Aura Kingdom endgame.

B. DPS Ranking

  1. Star Caller – hybrid meta god

  2. Duelist – high burst

  3. Wizard – AoE control

  4. Katana – balanced

  5. Floating Cannon – ranged DPS

C. Damage Analysis

Star Caller’s buffs amplify overall party output, giving it an edge.

D. Burst Classes

Duelist remains unmatched for instant kills in arena combat.

E. Metrics

Top DPS is measured through simulated raid runs and arena testing.

XV. Support and Tank Classes

A. Support Guide

Support classes are rarer in this meta but vital in co-op content.

B. Ranking

  1. Stellar Sphere – shields + healing

  2. Guardian – best tank

  3. Bard – pure buffer

C. Tank Analysis

Guardians can still anchor PvE raids, though they require heavy gear investment.

D. Healing

Healers like Bard and Stellar Sphere keep teammates alive through overlapping shields.

E. Utility

Support units shine in organized guild runs but fall off in solo farming.

XVI. Healer and Utility Classes

A. Overview

Pure healers are fewer now, replaced by hybrids with sustain mechanics.

B. Mechanics

Healing scales off both M-ATK and Wisdom stats.

C. Utility Roles

Stellar Sphere provides buffs, shields, and minor heals.

D. Effectiveness

The 2025 meta prefers support hybrids over pure healers — flexibility wins.

E. Team Benefits

Strong sustain allows riskier DPS strategies, boosting team clears in endgame raids.

After years of updates, Aura Kingdom’s class ecosystem has evolved into something surprisingly balanced. What used to be a DPS race is now about synergy — how well you combine skills, Eidolons, and teammates.

If you’re new:

  • Pick a class you enjoy mechanically, not just what’s meta.

  • Star Caller and Katana are great all-rounders to start with.

If you’re a veteran:

  • Experiment with hybrids; Duelist + Guardian or Wizard + Stellar Sphere are monsters in current patch.

  • Stay flexible — tier lists change, but skill expression always wins.

At the end of the day, Aura Kingdom isn’t just about numbers; it’s about style. Whether you’re slicing through dungeons as a Duelist or raining cosmic fury as a Star Caller, the best class is the one that keeps you coming back for “just one more run.

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