Reverse 1999 Tier List — A Player’s Deep Dive (2025 Edition)
Hey fellow time‑travelers! If you’re reading this, you probably dipped your toes into Reverse: 1999 (also called Reverse 1999) — or you’re about to. Let me tell you: this game hits different.
Introduction to Reverse: 1999 and Character Tiers
Reverse: 1999 is a tactical turn‑based RPG developed by Bluepoch, mixing a time‑travel narrative with card‑based combat, unique character (Arcanist) mechanics, and a layered team-building system. In this world, everyone’s fighting around Arcanum, cards, and strategic synergy — and that’s why knowing who’s strong (and in which way) matters.
Because the roster is large and constantly growing, having a tier list becomes super useful: you want to know who’s worth investing your pulls and resources on, who can carry you through late‑game, and who’s just nice for fun or budget setups. Meta shifts over time — new Arcanists, balance updates, and builds all change who shines.

So here’s my take: a comprehensive 2025 tier list, from SS‑tier heavy‑hitters to situational B-/C-tier picks, and a full rundown of roles, strategies, and when to chase what. I’m writing this as a regular player — no hype, no marketing. Just real talk for real players.
I. Complete Character Tier List Rankings
Based on current meta (late 2025), community consensus, patch notes, and my own grind sessions.
A. SS Tier — Game‑Defining Top Characters
These units bring top-tier performance whether you’re climbing content, clearing late-game raids, or building end-game teams.
Damage Dealers / Carries
Jiu Niangzi — heavy-hitting DPS, burst potential, excellent for high-difficulty content.
Lucy — premium carry; massive damage output with crit‑rate buffs, smooth to play.
Recoleta — strong carry, solid damage scaling, stays relevant for late game.
Windsong — high single‑target damage, great for boss fights or tough content.
Sub‑Carry / Secondary DPS / Utility‑Damage
Anjo Nala — solid sub‑DPS or support‑damage hybrid, flexible placement.
Flutterpage — secondary DPS that can fill carry roles if built right; great synergy in certain comps.
Support & Utility Buffers
Kakania — top-tier utility buffer; brings team-wide buffs and stability.
Sustain / Healer / Sustain-Support
Fatutu — among the best healers/sustainers in the game, critical for tougher content.
Kiperina — strong sustained-healing support, especially valuable in long battles or high‑difficulty raids.
If you pull any of these — or have them — you’re sitting on a winner. Build around them, invest resources, and you’ll have a surprisingly smooth ride through both story and end‑game.
B. S Tier — Very Strong and Meta‑Defining Options
These are great choices — maybe not quite SS‑tier across all content, but versatile, strong, and often much easier to acquire or build. Great fallback picks if you don’t have SS-tier units yet.
Carries / DPS: e.g. Barcarola, Willow, 37 — they bring solid damage and decent utility.
Sub‑Carry / Utility / Hybrid: Liang Yue, Melania, Tuesday, Voyager — flexible picks that can adapt to many team needs.
Support / Healer / Utility: Aleph, Argus, Lopera, Mercuria, Pickles, Sotheby, Medicine Pocket, Ms. NewBabel — all dependable support/utility/healing options. +2Power Up Gaming+2
S‑tier is where many stable and budget‑conscious teams live; they require fewer resources than top‑tier heavyweights but still perform extremely well, even late‑game.
C / B / Lower Tiers — Situational, Niche, or Budget Options
These are characters that can be useful, but often require strong comps, specific content, or are more “filler” units than core meta picks.
You’ll find them handy for early game, certain events, or when budget/resources are tight — but don’t expect them to carry heavy content reliably on their own. +2Attack of the Fanboy+2
II. Character Roles and Classifications — Who Does What
Because Reverse: 1999 uses a card‑based tactical system + Arcanist roles + “Afflatus” (element/attribute) mechanics, understanding roles is key when building a team.
A. Carry / Main DPS
These are your damage engines. High burst or sustained damage, often built to scale with late‑game stats/psychubes/affinity.
Example: Lucy, Jiu Niangzi, Recoleta, Windsong. Great for boss fights, high‑difficulty raids, or when you need heavy DPS.
B. Sub‑Carry / Secondary DPS / Hybrid Damage
Flexible: deals damage but also brings utility/debuffs/support. Not as bursty as main DPS, but more stable and versatile.
Example: Anjo Nala, Flutterpage, Melania, Liang Yue, Voyager. Useful when you can’t afford 2+ heavy DPS, or when you need balance.
C. Support & Utility Buffers / Debuffers
Not about damage — about making the rest of your team stronger, or controlling enemies: buffs, defense reductions, crowd control, etc.
Example: Kakania, Pickles, Argus, Aleph, Mercuria, Sotheby. Vital for making carries shine, especially in challenging content.
D. Sustain / Healers / Survivability Support
Focus on healing, shielding, status cleanse, sustain. Important for long fights, raid survivability, team longevity.
Example: Fatutu, Kiperina, Medicine Pocket, Ms. NewBabel. Often under‑appreciated early, but become key end‑game.
III. Why Tier Lists Matter — and How to Interpret Them
A. What Makes a Great Tier List
Meta-awareness: considering current patch, overall balance, character additions. Reverse: 1999 is evolving fast — what was S‑tier months ago may not hold now.
Role balance & synergy: a “top-tier” DPS isn’t helpful without support/healer or proper team comps.
Player type: Are you F2P? Casual? Whale? Tier lists should be a tool, not a strict restriction.
B. Tier Lists vs. Your Play Style
Early game: even “lower tier” characters complemented with buffs/support can be effective.
Mid/late game: resource investment matters — choose top‑tier or strong flexible units.
Meta shifts: keep an eye on patch notes & updates — new Arcanists or buffs can shake up rankings.
‘S’ and ‘SS’ tier units are generally safe long-term investments. But if you pull a solid A-tier that fits your team or play style: work with it! Meta isn’t everything.
IV. Building Teams: From Beginner to Endgame
Here’s how I recommend building teams based on what you have.
Early Game / New Player — Budget & Flexibility
Grab any decent DPS + support/healer combo (even A or B tier)
Example starter: a Support + Sub‑DPS + free/low‑cost healer → enough to clear early/mid content
Use free resources, don’t splurge until you understand core mechanics & team synergy
Mid Game — Balanced Team Composition
A good balanced team:
1 Main DPS (carry)
1 Sub‑DPS or hybrid
1 or 2 support / buffer / healer
This covers damage, utility, sustain.
Invest in mid‑tier + a strong buffer or healer — they raise the floor (survivability) while you build towards better carries.
Endgame / Hard Content — Meta & Heavy Investment
Once you have SS / S‑tier units:
Build around synergies (element/afflatus advantages — more on that later)
Use psychubes / gear / resources wisely: prioritize carry + buffer/healer synergy
Optimize team comps: e.g. DPS + buffer + healer + utility — full coverage
Don’t hesitate to swap in S‑tier for meta-heavy fights
V. Tier List Updates & Meta Evolution — Why This Article Matters
Reverse: 1999 doesn’t stay static. New Arcanists drop, balance tweaks hit, psychubes get reworked — and your favorite or main carry might get out‑shined. That’s why tier lists need updating often.
Recent sources (October–November 2025) still affirm many of the SS/S‑tier picks listed above, but there have been reshuffles: new 6‑star releases, shifts in viability, reworking of some support roles. +2Pocket Tactics+2
This guide aims to reflect the latest meta snapshot — but that doesn’t mean older tier lists are wrong. Instead, treat this as a strong reference, not a gospel. Your play style, resources, pulls, and team comp matter just as much as meta.
VI. My Personal Recommendations — What to Aim For and When
From my own grind sessions and teams.
If you can pull: Lucy, Jiu Niangzi, Windsong, Recoleta — build them ASAP, they’ll carry you far.
If you lack resources but want stability: Support + Healer/Buffer — think Kakania + Fatutu or Medicine Pocket + Sub‑DPS.
Don’t sleep on Sub‑DPS / Utility — characters like Anjo Nala, Flutterpage, Melania, Voyager still shine in correct comps.
Early game: don’t waste crystals on banners until you have at least 1 decent carry + buffer/healer. Use free or lower‑tier arcanists to clear base content.
Always keep a backup — gacha RNG exists. Having a strong support/healer or flexible sub‑DPS helps when main carry fails or is unavailable.
Reverse: 1999 is not just about “pull good characters.” It’s about team building, synergy, planning, and adaptation. If you see this game as a long journey, tier lists like this help you prioritize — but don’t let them trap your creativity.
Whether you end up with meta‑defining SS units or niche B‑tier brews, there’s fun and viability in many paths. Play how you enjoy, experiment with builds, and climb at your own pace.
If you want — I can help build 3 sample team comps (for early game, mid‑game, and late‑game) based on your current or planned roster.
Wanna try?