Black Beacon Tier List (2026 Meta Guide) — My No-BS Picks, Traps, and Team Builds
If you’re here for a Black Beacon tier list you probably want the same thing I did when I started: “Tell me who’s cracked, who’s a trap, and who I can safely build without regretting it.” That’s exactly what this guide is for—written from a player’s perspective, in normal human language, with the kind of advice you’d actually give a friend who just installed the game.
Black Beacon sits in that sweet spot where it looks like you can brute-force the early content with whatever, but the game quietly starts punishing you later if you invest in the wrong units or build teams with no plan. It’s an action gacha with a “swap, burst, set up, break things, repeat” vibe—so your roster choices matter a lot once you hit harder modes and you stop one-shotting everything.
This tier list is built around what actually matters when you’re playing for real:
Damage Output (how hard you hit when it counts)
Utility (buffs, debuffs, grouping, breaking, survivability)
Handling (how easy it is to play well without sweating)
Content Performance (how consistent the character is across major modes)
A big note up front: tier lists are guidelines, not commandments. A unit can be “lower tier” and still be amazing for your account if it matches your best supports, your gear, and how you like to play. The best character is the one you can pilot cleanly and build properly.
Now let’s get into the real stuff.

I. Black Beacon Tier List Overview (EX → C)
This guide follows a tier structure commonly used by the community:
EX / S+ = meta-defining, the kind of units you build teams around
S / A = strong, flexible, reliable
B / C = usable but more conditional, or simply outclassed
Current Top-Level Tier Snapshot
According to current community rankings and mode-scoring breakdowns, the top of the meta is heavily shaped by a small group of units—especially those that bring either huge DPS ceilings or “account glue” utility (debuffs, resistance shred, break dominance).
II. EX / S+ Tier — The “Build Around Me” Characters
These are the units that either:
make your team stronger just by existing, or
hit so hard that they delete problem stages faster than the stage can delete you.
Azi (EX) — The debuff queen you feel immediately
Azi is one of those units where you don’t need a spreadsheet to notice the impact. She’s an Assist unit who brings very real damage and extremely valuable utility, especially through resistance reduction and suppression-style effects. Her kit is loaded with “make enemies take more damage” energy, and that kind of value scales forever.
Why she’s EX in real gameplay:
She doesn’t just “support”—she amplifies.
She fits into more comps than people expect because shredding defenses/resists is always relevant.
She’s also easy to handle, which matters a ton if you’re farming daily content or pushing tough stages without wanting perfect execution.
How I play her:
I treat Azi like the team’s “damage insurance.” Even when my carry isn’t fully built, Azi makes the run feel smoother because enemies melt faster and fights become shorter—which is secretly the best form of defense.
Florence (S+ / top carry vibe) — The “I press buttons and the room explodes” pick
Florence is the kind of DPS that convinces people the game is easy—until they try to clear without her. She’s widely regarded as a premier damage dealer because she brings heavy output and strong stage-clearing tempo.
Why she feels so dominant:
She spikes early and keeps scaling with investment.
She’s the kind of DPS you build supports around, not the other way around.
If you enjoy “clean, decisive clears,” Florence scratches that itch.
Florence player advice (real talk):
If you’re a newer player and you pull Florence early, you basically got permission to play the game on “comfortable mode.”
Just don’t forget the boring part: she still wants teammates that keep her safe and amplify her windows (breakers, debuffers, sustain).
Enki (S+) — The break monster that makes bosses behave
If you’ve ever fought a tanky enemy that refuses to stop swinging, you already understand why a top-tier Breaker matters. Enki is valued for being an extremely strong “tenacity bar” breaker—meaning they help you control fights by forcing stagger windows more reliably.
What Enki changes for your account:
Your runs become less chaotic because enemies spend more time interrupted.
Boss fights feel more “scripted” in your favor—break, dump damage, reset.
Your DPS characters look stronger because they get cleaner uptime.
When Enki is most valuable:
Any content with annoying elites
Bosses with high pressure
Stages where you’re undergeared and need control more than raw stats
Yuli (EX/S+ ecosystem) — The “mechanics changer” style unit
In the current meta conversation, Yuli is often discussed as a high-impact unit because they bring unique mechanics that can reshape how certain comps function (especially when combined with strong debuff/support pieces).
Player perspective:
Characters like Yuli tend to be “win more” when you already have a strong base roster—but when you do have that base, they turn good teams into scary teams.
Wushi (S+ ecosystem) — Big AoE pressure
Wushi is frequently mentioned among top-end picks because of strong AoE performance and stage tempo—especially relevant if you’re pushing multi-wave content where clearing speed matters.
III. S Tier — The Workhorses You Won’t Regret Building
S-tier units are the “I can bring you everywhere and you’ll be fine” category. They might not warp the meta like EX units, but they win stages consistently.
Qing (S) — Easy to play, strong value, scales cleanly
Qing is one of my favorite examples of a unit that’s actually friendly to normal players. They score high in handling and perform well in tougher content, especially because they’re consistent and don’t demand galaxy-brain execution.
Why Qing feels great:
Great handling score (translation: you won’t hate your life piloting them).
Strong performance in difficult modes (the kind of unit that stays relevant when content ramps).
Easy to slot into teams with common supports.
If you like clean gameplay: Qing is a great “main DPS” style investment because they reward steady play and good rotation timing without requiring perfect dodges every two seconds.
Viola / Zero / Asti / Ninsar (commonly valued core pieces)
Even when tier placements shift, rosters usually revolve around a few categories:
Reliable damage
Reliable sustain
Reliable team buffs
Reliable break/control
That’s why units like supports and sustain characters can feel “quietly S-tier,” even if the community debates exact placements patch to patch.
IV. A Tier — Strong Specialists and Great “Second Team” Picks
A-tier is where you find units that are:
very strong in the right comps, or
strong but slightly outclassed by higher tiers, or
strong but require more investment/skill to feel good.
A-tier is also where you build your second and third teams, because endgame in these games is rarely “one team clears everything forever.”
In practice, A-tier characters are amazing when:
you don’t own the EX unit for that role,
you need elemental coverage,
you need a specific utility niche (grouping, shields, debuffs, etc.).
V. B Tier — Playable, But Be Honest About Why You’re Building Them
Here’s my B-tier rule:
If you’re building a B-tier unit, you should be able to answer:
“What exact job are you doing that my higher-tier unit can’t?”
B-tier units are fine for:
budget rosters
filling missing roles early
niche content where their kit matches the stage
B-tier becomes a mistake when you dump premium resources into them hoping they become S-tier through vibes. Usually they don’t.
VI. C Tier — Early Game Only, or Simply Outclassed
C-tier units are the ones you use when:
the game gives them to you,
you’re missing options,
or you just love them (which is valid, by the way)
But if your goal is efficient progression, you rotate out of most C-tier characters once your roster expands.
VII. How I Rank Characters (The Method That Actually Matters)
Here’s the part most tier lists don’t explain well: why something is top tier.
1) Damage isn’t just “big number”
Burst matters. Consistency matters. Safe damage matters. AoE vs single-target matters.
A unit that does slightly less damage but does it reliably will outperform a “theoretical DPS god” that whiffs rotations or needs perfect setups.
2) Utility is the hidden tier booster
Resistance shred, vulnerability, grouping, break dominance—those effects scale with your entire account. That’s why units like Azi get called “meta” even when their personal damage isn’t the whole story.
3) Handling is a real stat
If a character is miserable to pilot, your real-world performance drops. That’s why I respect units like Qing, who score high on handling and still perform strongly across modes.
VIII. Team Building: My Simple “3-Slot Brain” Rule
If you’re overwhelmed, use this rule:
Slot 1: Your Carry (DPS)
Florence-style “delete content”
Qing-style consistent damage
Any unit you enjoy piloting that scales with investment
Slot 2: Your Enabler (Breaker or Debuffer)
Enki-style break control
Azi-style shred / amplification
Slot 3: Your Stabilizer (Support / Sustain / Utility)
whoever keeps you alive and keeps rotations clean
That’s it. That structure clears a shocking amount of content.
IX. Reroll Advice (No-Drama Version)
Do you need to reroll? No.
Does rerolling for an account-defining unit make the game smoother? Yes.
If you reroll at all, aim for characters that:
scale into endgame,
fit multiple teams,
and don’t require perfect gear to function.
In this meta, that often points toward the EX “account glue” types and top carries.
X. Investment Priority: What I’d Do on a Fresh Account
Here’s the order that tends to produce the least regret:
Build one main DPS until they feel stable
Add one high-value enabler (breaker/debuffer)
Add one stabilizer (support/sustain)
Only then start building the “fun projects” and niche tech picks
This avoids the classic trap: five half-built characters and no team that actually works.
XI. Common Mistakes I See Players Make
Mistake #1: Chasing tier lists without matching roles
If you pull two DPS gods but no breaker/debuffer/support, your account still feels weak.
Mistake #2: Over-investing into “temporary” units
Early-game units can carry… until they can’t. Don’t sink your rarest materials into characters you’re already planning to replace.
Mistake #3: Ignoring ease-of-use
If you hate playing your “meta” unit, you’ll play worse. A slightly lower-tier unit you enjoy will often outperform your forced meta pick.
XII. Patch Shifts: How to Stay Updated Without Losing Your Mind
Meta changes happen. But you don’t need to rebuild your whole roster every time.
My approach:
Keep your core enablers (breakers/debuffers/supports) built—these tend to stay useful longer.
Swap main DPS more often if you enjoy chasing new power spikes.
Treat A-tier specialists as “toolbox units” for specific problems.
Community tier lists also often publish changelogs to show what moved and why, which is the fastest way to understand the direction of the meta.
If you remember nothing else from this black beacon tier list, remember this:
EX/S+ units are account-defining because they either warp damage (top carries) or warp consistency (breakers/debuffers/support glue).
S-tier units are your reliable daily drivers—strong, flexible, and worth building long-term.
Team structure matters more than single picks: Carry + Enabler + Stabilizer will clear more content than “three random strong characters.”
Handling matters: you’ll climb faster with a unit you pilot well than a unit you only use because it’s ranked #1 somewhere.